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Umbul Card: A Traditional Game as Nutrition Education Media among Elementary School Students

Year 2020, , 1 - 9, 01.01.2020
https://doi.org/10.24331/ijere.646821

Abstract

The study aimed to determine the feasibility of developing the Umbul Card as an alternative
media to create a fun learning atmosphere for students.  This is a qualitative research, the
method used was Research and Development (R&D) level 3, carried out to the design revision
stage. The instrument used was a validation sheet. The results of the development were carried
out by experts, nutritional and media experts, also validated by the user. The results of the
study (1) the design of the contents of the material for the development of children's Umbul
Card into a nutrition education media score with a percentage of 100% which was included in
the very feasible category. (2) the design of the development of the children's game Umbul
Card into a nutritional education media score with a percentage of 92.30% included in the very
feasible category. (3) the validation of the user obtained a score of 92.50% included in the very
feasible category.

References

  • BPOM. (2013). Pedoman Pangan Jajanan Anak Sekolah Untuk Pencapaian Gizi Seimbang (Pengawas www.ijere.com dan/atau Penyuluh). Direktorat Standardisasi Produk Pangan, Deputi Bidang Pengawasan Keamanan. Pangan dan Bahan Berbahaya, Badan Pengawas Obat dan Makanan RI, (23), 1–19. Crosby, L., Jayasinghe, D. & McNair, D. (2013). Food for thought: Tackling child malnutrition to unlock potential and boost prosperity. 1st edn. London: Save the Children. Eliana, D. & Solikhah. (2013). Pengaruh Buku Saku Gizi Terhadap Tingkat Pengetahuan Gizi Pada Anak Kelas 5 Muhammadiyah Dadapan Desa Wonokerto Kecamatan Turi Kabupaten Sleman Yogyakarta. Jurnal Kesehatan Masyarakat (Journal of Public Health), 6(2), 162–232. doi: 10.12928/kesmas.v6i2.1021. Erawati, N. L., Yogantara, I. W., and Kiriana, I. N. (2019). Aplikasi Permainan TradisionalMapoh-Pohan Sebagai Metode Simulasi Pembelajaran Agama Hindu Dalam Meningkatkan Minat Belajar Siswa Kelas IV Di SD Negeri 5 Sumerta Denpasar. Jurnal Ilmu pendidikan, 2(2),. 368–383. Fadhilah, D. (2017). Pengembangan Medıa Kartu Sayuran Sebagaı Medıa. Skripsi Politeknik kesehatan kemenkes yogyakarta. Falahudin, I. (2014). Pemanfaatan Media dalam Pembelajaran Iwan Falahudin. Jurnal Lingkar Wisyaiswara, 1(4), 104–117. Available at: www.juliwi.com. Glanz, K., Rimer, B. K., & Viswanath, K. (2008). Health behavior and health education. 4th ed. Edited by K. Glanz, B. K. Rimer, & K. Viswanath. Jossey Bass A Willey Brand. DOI: http://hdl.handle.net/2027/spo.10381607.0007.102. Hamida, K.,  Zulaekah, S., & Mutalazimah. (2012). Penyuluhan Gizi Dengan Media Komik Untuk Meningkatkan Pengetahuan Tentang Keamanan Makanan Jajanan. KESMAS - Jurnal Kesehatan Masyarakat, 8(1), 67–73. doi: 10.15294/kemas.v8i1.2261. Hidayati, A. & Ismail. (2018). Strategies to ımprove student learning habits for middle school student in sukoharjo, Indonesia. International Journal of Educational Research Review, 3(3), 74–79. doi: 10.24331/ijere.448762. Isnardiantini, S., Usodo, B. & Soegiyanto, H. (2019). The effect of discovery learning-based teaching material by utilizing traditional game on mathematic abilities of the 2nd graders of elementary school. Intrenational Journal of Educational Research Review, 4(3), 269–274. Jin, G. et al. (2018). Evaluation of game-based learning in cybersecurity education for high school students. Journal of Education and Learning (EduLearn), 12(1), 150–158. doi: 10.11591/edulearn.v12i1.7736. Jomaa, L. H., McDonnell, E. & Probart, C. (2011). School feeding programs in developing countries: Impacts on children’s health and educational outcomes. Nutrition Reviews, 69(2), 83–98. doi: 10.1111/j.17534887.2010.00369.x.
  • Komachali, M. E. & Khodareza, M. (2012). The effect of using vocabulary flash card on ıranian pre-university students ‟ vocabulary knowledge. International Education Studies, 5(3), 134–147. doi: 10.5539/ies.v5n3p134. Lucardie, D. (2014). The impact of fun and enjoyment on adult’s learning. Procedia - Social and Behavioral Sciences. Elsevier B.V. 142, 439–446. DOI: 10.1016/j.sbspro.2014.07.696. Marisa & Nuryanto. (2014). Pengaruh Pendidikan Gizi Melalui Komik Gizi Seimbang Terhadap Pengetahuan Dan Sikap Pada Siswa Sdn Bendungan Di Semarang. Journal of Nutrition College, 3(4), 925–932. doi: 10.14710/jnc.v3i4.6911. Mulyatiningsih, E. (2010). Pembelajaran Aktif, Kreatif Inovatif, Efektif dan, Menyenangkan (Paikem). Model Pembelajaran Aktif Inovatif Kreatif Efektif dan Menyenangkan. DI P4TIK Bisnis dan Pariwisata. doi: 10.1049/el:20057014. Nurse, J. et al. (2014). The case for investing in public health. World Health Organization, 1-32. Patria, A. S. & Mutmainah, S. (2018). Using textbook ıllustration as media for developing character among primary students: Some research-based suggestion. Journal of Education and Learning (EduLearn), 12(1), 52-56. doi: 10.11591/edulearn.v12i1.6509. Perdana, F., Madanijah, S. & Ekayanti, I. (2017). Pengembangan media edukasi gizi berbasis android dan website serta pengaruhnya terhadap perilaku tentang gizi seimbang siswa sekolah dasar. Jurnal Gizi dan Pangan, 12(3), 169–178. doi: 10.25182/jgp.2017.12.3.169-178. Riskesdas. (2013). Hasil Riset Kesehatan Dasar. Badan Penelitian dan pengembangan Kesehatan Kementerian Kesehatan RI. doi: 10.1517/13543784.7.5.803. Rohmah, N. & Iriyani, K. (2016). Pendidikan Gizi Anak Sekolah Dasar Pada Daerah Hutan Hujan Tropis Kalimantan Timur. Higiene, 2(3), 121-125. Rosso, J. M. D., & Arlianti, R. (2009). Investing in school health and nutrition in Indonesia. Basic Education Capacity-Trust Fund, 1-37. Santanu, G., Rakshit, S. & Bhattacharya, M. (2013). Academic performance and nutritional status – a case study on college students in North Tripura. IOSR Journal of Research & Method in Education (IOSRJRME), 1(4), 57–68. doi: 10.9790/7388-0145768. Saputri, D. Y., Rukayah & Indriayu, M. (2018). Need 65. International Journal of Educational Research Review, 3(3), 1–8. doi: 10.24331/ijere.411329. Septiana, P. & Suaebah (2018). Edukasi Media Kartu Bergambar Berpengaruh terhadap Pengetahuan Dan Sikap Anak Dalam Pemilihan jajanan Sehat di SD Negeri Pontianak Utara. Pontianak Nutrition Journal, 1(2), 56-59. Sunaengsih, C. (2016). Pengaruh Media Pembelajaran terhadap Mutu Pembelajaran pada Sekolah Dasar Terakreditasi A. Jurnal mimbar sekolah dasar, 3(2), 183–190. doi: 10.17509/mimbar-sd.v3i2.4259. Wahidin, U. & Syaefuddin, A. (2018). Media Pendidikan dalam Perspektif Pendidikan Islam. Jurnal Edukasi Islami Jurnal Pendidikan Islam, 7(1), 47–66. doi: 10.30868/EI.V7. Wang, D. et al. (2018). Snacking patterns in children: A comparison between Australia, China, Mexico, and the US. Nutrients, 10(2), 1–14. doi: 10.3390/nu10020198. Wedu, Z. R., Pamungkasari, E. P. & Anantanyu, S. (2018). Nutrition Status affects High School Students achievement in: A massive prospective cohort study at Sleman, Yogyakarta Indonesia. Bali Medical Journal, 7(3), 617–620. doi: 10.15562/bmj.v7i3.973. Zufriady, Z. & Kurniaman, O. (2019). The effectiveness of learning basic concepts of art for primary teacher education students using nomor acak learning model. Mimbar Sekolah Dasar, 6(1), 32-42. doi: 10.17509/mimbar-sd.v6i1.15241. Zulaekah, S. (2012). Pendidikan Gizi dengan Media Booklet Terhadap pengetahuan Gizi, Jurnal kesehatan masyarakat, 7(2), 127–133.
Year 2020, , 1 - 9, 01.01.2020
https://doi.org/10.24331/ijere.646821

Abstract

References

  • BPOM. (2013). Pedoman Pangan Jajanan Anak Sekolah Untuk Pencapaian Gizi Seimbang (Pengawas www.ijere.com dan/atau Penyuluh). Direktorat Standardisasi Produk Pangan, Deputi Bidang Pengawasan Keamanan. Pangan dan Bahan Berbahaya, Badan Pengawas Obat dan Makanan RI, (23), 1–19. Crosby, L., Jayasinghe, D. & McNair, D. (2013). Food for thought: Tackling child malnutrition to unlock potential and boost prosperity. 1st edn. London: Save the Children. Eliana, D. & Solikhah. (2013). Pengaruh Buku Saku Gizi Terhadap Tingkat Pengetahuan Gizi Pada Anak Kelas 5 Muhammadiyah Dadapan Desa Wonokerto Kecamatan Turi Kabupaten Sleman Yogyakarta. Jurnal Kesehatan Masyarakat (Journal of Public Health), 6(2), 162–232. doi: 10.12928/kesmas.v6i2.1021. Erawati, N. L., Yogantara, I. W., and Kiriana, I. N. (2019). Aplikasi Permainan TradisionalMapoh-Pohan Sebagai Metode Simulasi Pembelajaran Agama Hindu Dalam Meningkatkan Minat Belajar Siswa Kelas IV Di SD Negeri 5 Sumerta Denpasar. Jurnal Ilmu pendidikan, 2(2),. 368–383. Fadhilah, D. (2017). Pengembangan Medıa Kartu Sayuran Sebagaı Medıa. Skripsi Politeknik kesehatan kemenkes yogyakarta. Falahudin, I. (2014). Pemanfaatan Media dalam Pembelajaran Iwan Falahudin. Jurnal Lingkar Wisyaiswara, 1(4), 104–117. Available at: www.juliwi.com. Glanz, K., Rimer, B. K., & Viswanath, K. (2008). Health behavior and health education. 4th ed. Edited by K. Glanz, B. K. Rimer, & K. Viswanath. Jossey Bass A Willey Brand. DOI: http://hdl.handle.net/2027/spo.10381607.0007.102. Hamida, K.,  Zulaekah, S., & Mutalazimah. (2012). Penyuluhan Gizi Dengan Media Komik Untuk Meningkatkan Pengetahuan Tentang Keamanan Makanan Jajanan. KESMAS - Jurnal Kesehatan Masyarakat, 8(1), 67–73. doi: 10.15294/kemas.v8i1.2261. Hidayati, A. & Ismail. (2018). Strategies to ımprove student learning habits for middle school student in sukoharjo, Indonesia. International Journal of Educational Research Review, 3(3), 74–79. doi: 10.24331/ijere.448762. Isnardiantini, S., Usodo, B. & Soegiyanto, H. (2019). The effect of discovery learning-based teaching material by utilizing traditional game on mathematic abilities of the 2nd graders of elementary school. Intrenational Journal of Educational Research Review, 4(3), 269–274. Jin, G. et al. (2018). Evaluation of game-based learning in cybersecurity education for high school students. Journal of Education and Learning (EduLearn), 12(1), 150–158. doi: 10.11591/edulearn.v12i1.7736. Jomaa, L. H., McDonnell, E. & Probart, C. (2011). School feeding programs in developing countries: Impacts on children’s health and educational outcomes. Nutrition Reviews, 69(2), 83–98. doi: 10.1111/j.17534887.2010.00369.x.
  • Komachali, M. E. & Khodareza, M. (2012). The effect of using vocabulary flash card on ıranian pre-university students ‟ vocabulary knowledge. International Education Studies, 5(3), 134–147. doi: 10.5539/ies.v5n3p134. Lucardie, D. (2014). The impact of fun and enjoyment on adult’s learning. Procedia - Social and Behavioral Sciences. Elsevier B.V. 142, 439–446. DOI: 10.1016/j.sbspro.2014.07.696. Marisa & Nuryanto. (2014). Pengaruh Pendidikan Gizi Melalui Komik Gizi Seimbang Terhadap Pengetahuan Dan Sikap Pada Siswa Sdn Bendungan Di Semarang. Journal of Nutrition College, 3(4), 925–932. doi: 10.14710/jnc.v3i4.6911. Mulyatiningsih, E. (2010). Pembelajaran Aktif, Kreatif Inovatif, Efektif dan, Menyenangkan (Paikem). Model Pembelajaran Aktif Inovatif Kreatif Efektif dan Menyenangkan. DI P4TIK Bisnis dan Pariwisata. doi: 10.1049/el:20057014. Nurse, J. et al. (2014). The case for investing in public health. World Health Organization, 1-32. Patria, A. S. & Mutmainah, S. (2018). Using textbook ıllustration as media for developing character among primary students: Some research-based suggestion. Journal of Education and Learning (EduLearn), 12(1), 52-56. doi: 10.11591/edulearn.v12i1.6509. Perdana, F., Madanijah, S. & Ekayanti, I. (2017). Pengembangan media edukasi gizi berbasis android dan website serta pengaruhnya terhadap perilaku tentang gizi seimbang siswa sekolah dasar. Jurnal Gizi dan Pangan, 12(3), 169–178. doi: 10.25182/jgp.2017.12.3.169-178. Riskesdas. (2013). Hasil Riset Kesehatan Dasar. Badan Penelitian dan pengembangan Kesehatan Kementerian Kesehatan RI. doi: 10.1517/13543784.7.5.803. Rohmah, N. & Iriyani, K. (2016). Pendidikan Gizi Anak Sekolah Dasar Pada Daerah Hutan Hujan Tropis Kalimantan Timur. Higiene, 2(3), 121-125. Rosso, J. M. D., & Arlianti, R. (2009). Investing in school health and nutrition in Indonesia. Basic Education Capacity-Trust Fund, 1-37. Santanu, G., Rakshit, S. & Bhattacharya, M. (2013). Academic performance and nutritional status – a case study on college students in North Tripura. IOSR Journal of Research & Method in Education (IOSRJRME), 1(4), 57–68. doi: 10.9790/7388-0145768. Saputri, D. Y., Rukayah & Indriayu, M. (2018). Need 65. International Journal of Educational Research Review, 3(3), 1–8. doi: 10.24331/ijere.411329. Septiana, P. & Suaebah (2018). Edukasi Media Kartu Bergambar Berpengaruh terhadap Pengetahuan Dan Sikap Anak Dalam Pemilihan jajanan Sehat di SD Negeri Pontianak Utara. Pontianak Nutrition Journal, 1(2), 56-59. Sunaengsih, C. (2016). Pengaruh Media Pembelajaran terhadap Mutu Pembelajaran pada Sekolah Dasar Terakreditasi A. Jurnal mimbar sekolah dasar, 3(2), 183–190. doi: 10.17509/mimbar-sd.v3i2.4259. Wahidin, U. & Syaefuddin, A. (2018). Media Pendidikan dalam Perspektif Pendidikan Islam. Jurnal Edukasi Islami Jurnal Pendidikan Islam, 7(1), 47–66. doi: 10.30868/EI.V7. Wang, D. et al. (2018). Snacking patterns in children: A comparison between Australia, China, Mexico, and the US. Nutrients, 10(2), 1–14. doi: 10.3390/nu10020198. Wedu, Z. R., Pamungkasari, E. P. & Anantanyu, S. (2018). Nutrition Status affects High School Students achievement in: A massive prospective cohort study at Sleman, Yogyakarta Indonesia. Bali Medical Journal, 7(3), 617–620. doi: 10.15562/bmj.v7i3.973. Zufriady, Z. & Kurniaman, O. (2019). The effectiveness of learning basic concepts of art for primary teacher education students using nomor acak learning model. Mimbar Sekolah Dasar, 6(1), 32-42. doi: 10.17509/mimbar-sd.v6i1.15241. Zulaekah, S. (2012). Pendidikan Gizi dengan Media Booklet Terhadap pengetahuan Gizi, Jurnal kesehatan masyarakat, 7(2), 127–133.
There are 2 citations in total.

Details

Primary Language English
Subjects Studies on Education
Journal Section Articles
Authors

Ambar Oktavıa This is me

Helfi Agustın This is me

Publication Date January 1, 2020
Published in Issue Year 2020

Cite

APA Oktavıa, A., & Agustın, H. (2020). Umbul Card: A Traditional Game as Nutrition Education Media among Elementary School Students. International Journal of Educational Research Review, 5(1), 1-9. https://doi.org/10.24331/ijere.646821
AMA Oktavıa A, Agustın H. Umbul Card: A Traditional Game as Nutrition Education Media among Elementary School Students. IJERE. January 2020;5(1):1-9. doi:10.24331/ijere.646821
Chicago Oktavıa, Ambar, and Helfi Agustın. “Umbul Card: A Traditional Game As Nutrition Education Media Among Elementary School Students”. International Journal of Educational Research Review 5, no. 1 (January 2020): 1-9. https://doi.org/10.24331/ijere.646821.
EndNote Oktavıa A, Agustın H (January 1, 2020) Umbul Card: A Traditional Game as Nutrition Education Media among Elementary School Students. International Journal of Educational Research Review 5 1 1–9.
IEEE A. Oktavıa and H. Agustın, “Umbul Card: A Traditional Game as Nutrition Education Media among Elementary School Students”, IJERE, vol. 5, no. 1, pp. 1–9, 2020, doi: 10.24331/ijere.646821.
ISNAD Oktavıa, Ambar - Agustın, Helfi. “Umbul Card: A Traditional Game As Nutrition Education Media Among Elementary School Students”. International Journal of Educational Research Review 5/1 (January 2020), 1-9. https://doi.org/10.24331/ijere.646821.
JAMA Oktavıa A, Agustın H. Umbul Card: A Traditional Game as Nutrition Education Media among Elementary School Students. IJERE. 2020;5:1–9.
MLA Oktavıa, Ambar and Helfi Agustın. “Umbul Card: A Traditional Game As Nutrition Education Media Among Elementary School Students”. International Journal of Educational Research Review, vol. 5, no. 1, 2020, pp. 1-9, doi:10.24331/ijere.646821.
Vancouver Oktavıa A, Agustın H. Umbul Card: A Traditional Game as Nutrition Education Media among Elementary School Students. IJERE. 2020;5(1):1-9.

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